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Xbox Live Compute: the invaluable help of the cloud in Xbox One games

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Just like yesterday, the team behind Xbox Live has once again published information about the technology behind the new Xbox One and changes to Microsoft's online service. On this occasion, John Bruno, Lead Program Manager of the Xbox Live team, is in charge of explaining Xbox Live Compute, the cloud platform available for developers.

Xbox Live Compute is one way Microsoft wants Xbox One to take advantage of the power of the cloud. The service is specifically designed to allow game developers to use the scalable processing and computing resources that Microsoft has deployed across all of its data centers around the world, thereby improving games beyond what is possible. allowed by the finite resources of a console

In designing Xbox One, Redmond decided to seize the opportunity provided by the full resources and global scale of Windows Azure together with Xbox Live game services to build a cloud computing platform focused on only in games. More than 300 thousand servers working to provide power and computing power to the games.

Thanks to all these additional resources provided by the cloud, developers will be able to:

  • Building more true-to-life games Developers can cede some of the most cumbersome tasks in gaming, the environment, to the cloud , the physics of the elements or lighting as calculations for all kinds of environmental elements, allowing you to take better advantage of the power of Xbox One.
  • Improve the multiplayer experience. The most obvious utility is the existence of dedicated servers for games. But, in addition, Xbox Live Compute can be used to save the state of a multiplayer game and return to it whenever you want.
  • Constantly evolve games Developers will be able to use Xbox Live Compute to dynamically update and change games. In this way, the games go beyond the support in which they come or the periodically downloadable content, being able to evolve at any time.
  • Get resources on demand. The cloud will be available when players need it. This allows you to ensure a smooth and seamless gaming experience, taking cloud resources where they are most needed at all times.

The help is invaluable. Since Xbox One's resources, like those of any other device, are finite, developers initially have limited power at their disposal. With the cloud, part of that limitation is broken. Microsoft also wants developers to have access to all that power of the cloud for free, without having to worry about building and managing their own network of servers.

Via | Xbox Wire

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