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SteamVr support is coming to Windows Mixed Reality but we'll still have to wait for it to become a reality

Anonim

When a new technology reaches the market, one of the biggest musts that are usually written down in the service sheets of each and every one of them is the lack of content to take advantage of them in a decent way We saw it in its day with VHS, later on DVD to reach 4K and HDR content. These are just some of the improvements that have been arriving, sometimes overlapping each other and that have taken a while for users to take advantage of.

Technologies that need content to be able to take advantage of them and to which we already have two new candidates to join.On the one hand, the 8K resolution that today has the first monitors and televisions and even less content. On the other hand, Mixed Reality or Augmented Reality, one of the workhorses of large companies in the coming years and in which Microsoft wants to have a strong presence with the Windows Mixed Reality project.

Don't expect to be able to take full advantage of Windows Mixed Reality when it's released. As with any good launch, we will have to wait for it to mature in the market

And to start off on the right foot, Redmond have announced that they have agreements in the pipeline with important firms to provide content to their new platformThis is how we plan to develop _software_ and _hardware_ together with giants such as Dell, Asus, Lenovo and Acer, with new products that will arrive with the launch of the Fall Creators Update on October 17.

News that don't end here and that is that those from Redmond are also are working with to offer support for SteamVR in Windows Mixed Reality, from so that users of its platform could make use of the content based on Steam's virtual reality but under the Windows Mixed Reality seal.

Good news that will still be hard to come by, as Support for offering SteamVR's own content in Windows Mixed Reality will not be available on launch dayTo this end and in the words of Greg Sullivan, Director of Communication for Windows Mixed Reality, both the company behind SteamVR and Microsoft are already working to make this compatibility a reality as soon as possible

Therefore, we see as a start this is a proposal that will be of interest above all to _early adopters_, since it is almost surely history will repeat itself and it will take time to exploit the full potential that the Microsoft platform can offer.

Source | ComputerBase In Xataka | The mixed reality of Asus and Microsoft does not come cheap, 449 euros being the design its main attraction

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