Amd will not support directx ray tracing (dxr), at least for now
Table of contents:
- AMD has no plans to support Ray Tracing DXR at this time.
- Development is very expensive and there is no guarantee that 'fashion' will prevail
Japanese site 4Gamer has gotten a scoop from David Wan g (Senior Vice President of Engineering at Radeon Technologies Group) from AMD on the company's plans to support DXR or DirectX Ray Tracing technology in gaming. According to Wang, the company has no plans to support DXR at this time, until it is available across the entire product line, from low-end to high-end.
AMD has no plans to support Ray Tracing DXR at this time.
The relevant excerpt from the interview was quite insightful and makes sense from a company perspective. Developing DXR-capable hardware requires a lot of R&D and is expensive, and there is no guarantee that 'fashion' will prevail, so to speak. Unlike NVIDIA, the company does not have the financial freedom to take these risks, but rather it is better to wait and see if NVIDIA's RTX manages to create a market and then try to take over its own niche.
Development is very expensive and there is no guarantee that 'fashion' will prevail
"For the time being, AMD will definitely respond to Direct Raytracing", we will focus on promoting the acceleration of offline CG production environments focused on AMD's Radeon ProRender, which is offered free use of Ray Tracing, unless we can offer Ray Tracing in all product ranges, from low end to high end ” , - said David Wang in an interview with 4Gamer.
Apparently, AMD sees a risk of time and a lot of money wanting to implement the technology in its next GPUs, so it is letting Nvidia take over this terrain and 'see what happens', if Ray Tracing in video games prospers, AMD will undoubtedly He'll go after him, even if they're late.
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