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Amd patents variable rate shading technology for its gpus navi

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One of the key benefits that Nvidia graphics cards have over AMD is essentially some of the industry's newest graphics effects. One of the most notable examples is the Variable Rate Shading. This, to date, has been solely within Nvidia's domain.

AMD patents Variable Rate Shading technology

In a report through PCGamesN , AMD appears to be moving in this regard, with a patent application to adopt that technology in its next Navi graphics cards.

What does the Variable Rate Shading do?

Variable Rate Shading (or VRS) essentially allows a graphics card to intelligently choose a scene and render only a few particular objects based on the angle of the camera. This allows you to save resources instead of rendering the shaders of the entire scene in each frame. The advantage is that if VRS decides that certain rendered images are fine, it can be faster by focusing GPU resources only where it is needed.

Microsoft is incorporating Variable Rate Shading into the DirectX12 API, with the help of Nvidia, and presumably AMD as well. Xbox GPU architect Martin Fuller will be at GDC 2019 where he will offer a deeper insight into the new feature that enables "significant time savings in using modern GPUs."

VRS added to DLSS technology can provide great resource savings when rendering 3D scenes of the next games that will come in years to come, so it is important that AMD can also offer this type of technology in its graphics and that it does not are exclusive to Nvidia.

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