Amd wants us to play with vr at 16k thanks to liquidvr
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It seems that it is becoming very fashionable to put a bigger number next to a K when it comes to playing, we have practically just released with 4K panels and they want to take us much further, AMD wants us to play 16K with the VR, almost nothing.
Virtual reality at 16K resolution with LiquidVR
Guennadi Riguer, AMD LiquidVR architect, says that LiquidVR will create a software ecosystem at the service of hardware to enable virtual reality (VR) gaming at 16K resolution and a 144Hz refresh rate per eye for maximum smoothness and that we feel like in real life.
With LiquidVR working together with DirectX 12 and Vulkan, the aim is to make better use of the resources of our system in the face of virtual reality. Among the advantages we can mention assigning a GPU to each of our eyes, a much more optimized communication and data transfer, a lower latency and a lower CPU overhead. In short, a much better use of hardware to get a better experience.
There is no doubt that DirectX 12 and Liquid VR can help to get better performance from our PC but from there to pretend to play 16K… even more so with the disastrous ports we are seeing for PCs in which the most advanced hardware suffers to move. 2K resolution and sometimes even Full HD.
Source: wccftech
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