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Battlefield 1 shines on amd hardware despite some oddities in directx 12

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Battlefield 4 has been the most troublesome release in the DICE saga, the game had such a number of issues and bugs that it was undeniable for quite some time after its release. We lived a quite different situation with Battlefield: Hardline that came much better finished. Now we have to look at Battlefield 1 and we can only praise DICE for offering us a game with a technical section of 10 and a very careful gameplay down to the last detail.

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Battlefield 1: an example of how to make a well-optimized game for PC

In this article we focus on the technical section of Battlefield 1 and more specifically on its performance under AMD FX processors, a platform that has become a kind of living fossil before the imminent arrival of AMD Summit Ridge and the AM4 socket, but that seems to live a second youth and it is now when he is able to offer his best performance.

DICE was always one of the companies that most supported AMD's Mantle API, a solution that promised much better performance than DirectX 11 but that eventually ended up dying from its incompatibility with Nvidia hardware, the Greens sell too many cards to stop them. side. However Mantle has served as the basis for the creation of DirectX 12, Microsoft's new low-level API that represents the future of PC gaming.

Of course Battlefield 1 is compatible with DirectX 12 in addition to DirectX 11 to ensure maximum compatibility and best performance. The game is based on the Frostbite graphics engine that boasts excellent optimization and is able to take full advantage of all the processor cores in DirectX 12 and DirectX 11. The latter greatly benefits AMD processors that are characterized by including a greater number of cores than Intel chips although they are much less powerful. Thanks to the great multicore leverage of Battlefield 1, AMD FX processors show excellent performance and much better than would be expected on chips that are 4-5 years old.

Battlefield 1: test and results team

The test equipment has consisted of the following components:

  • Processor: AMD FX-8370 Motherboard: MSI 970A Gaming Pro Carbon Graphics Card: MSI Radeon RX 480 Gaming X 8GB Memory: Corsair Vengeance 8GB (2 x 4GB) DDR3 1866MHz Hard Drive : Intel SSD 600p Series M.2 NVMe SSD 256 GB PSU: 550-watt Corsair CS550M Enclosure: Corsair Carbide 400C ATX Mid Tower

Battlefield 1 has been run with graphics in Ultra:

The results obtained in the DirectX 11 mode demonstrate that the Frostbite engine is capable of unlocking the full potential of AMD FX processors and AMD Polaris graphics cards. We see that even under the demanding 4K resolution the FX 8350 and the Radeon RX 480 have remained mole for a while above 47 FPS with the graphics settings in Ultra. Under the Full HD 1920 x 1080 pixels resolution, which is what the Radeon RX 480 is mainly aimed at, we see that it has remained above 75 FPS. All an example that PC games can perform well.

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We now turn to look at the DirectX 12 mode of Battlefield 1 and see a strange behavior, despite the fact that the average FPS remains with respect to DirectX 11 we see how the minimums are much lower. the latter shows that DirectX 12 has yet to mature a lot and developers have yet to learn how to get the most out of it.

What do you think of this performance? Did you expect it?

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