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Video comparison of raytracing vs rasterization in exodus metro

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About a month ago, 4A Games announced that Metro Exodus will be compatible with real-time raytracing thanks to the advanced Nvidia RTX technology, which is supported by the artificial intelligence capabilities of the Volta architecture, and supposedly the new Turing architecture that will arrive this year.

Metro Exodus shows us the benefits of real-time raytracing in video games

4A Games will use raytracing in Metro Exodus, to render ambient occlusion and indirect lighting in real time, PCGamesHardware has released a video, comparing the result achieved with raytracing versus traditional raster techniques. The video makes it clear that raytracing offers a significantly higher level of graphic quality, something that was already expected, since we are talking about the most advanced and realistic lighting technique that exists.

We recommend reading our post on Detailed Nvidia RTX improvements in raytracing performance

Nvidia RTX is an extension to Microsoft's DirectX Raytracing API, it is a technology that makes use of the great processing power of the Volta architecture, and the capabilities of the Tensor Core to apply a small amount of raytracing, and then extend it to the entire scene using a complex algorithm based on artificial intelligence. For now this is only possible with the Volta architecture, although it is expected that the new Turing-based gaming cards will also be compatible.

Metro Exodus is the first announced game that uses Nvidia RTX technology, it is to be expected that we are facing an important graphic revolution that we have not seen for years, although we will have to wait for its arrival in stores to verify it.

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