Cyberpunk 2077 uses raytracing for diffuse lighting and ambient occlusion
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Following the new E3 2019 gameplay trailer, NVIDIA and CD Projekt Red officially confirmed that Cyberpunk 2077 will be compatible with RTX Raytracing. No further details were announced, but it appears that the game used NVIDIA's Raytracing technology for Ambient Occlusion and Diffuse Lighting.
Cyberpunk will use Raytracing for Ambient Occlusion and Diffuse Lighting effects
According to PCGamesN , the Ambient Occlusion is less impactful than Diffuse Lighting in Cyberpunk 2077 and the former only adds a little more depth to the scene.
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In general, Raytracing effects only offer minor improvements to the game's visual presentation.
Cyberpunk 2077 will go on sale on April 16 next year for PC, PlayStation and Xbox.
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