Games

The division xbox one vs ps4 vs pc, very little difference

Table of contents:

Anonim

The Division Xbox One vs PS4 vs PC. Finally we can see the final version of "The Division" and see how it looks on the different platforms that the game arrives at, that is, PC, PS4 and Xbox One. Hopefully, the PC version will be much superior to that of the consoles but will it really be so?

The Division Xbox One vs PS4 vs PC

First of all we see in a video how The Division is compared on the PC against the consoles of the current generation PS4 and Xbox One. We can see that the PC version is superior in several aspects although the difference is not as great as perhaps many would wait. The biggest differences are seen in the shadows, the drawing distance and other details such as the characters' hair. Most of these improvements are due to the use of technologies such as Nvidia's advanced HBAO + shading. Logically to these differences is added the fact of being able to run the game at a higher framerate on the PC and the possibility of applying a higher resolution and more advanced antialliasing techniques.

If we look at PS4 and Xbox One we see that the differences are very small so we can talk about a technical tie between the two versions.

The División PC trailer 2013 vs final version

Now we compare the final version of the game with the promotional trailer that was shown in 2013 and we got an unpleasant surprise, although quite expected on the other hand. We can see how the graphic quality in the final version of "The Division" is much lower in all aspects than what we saw in that trailer in 2013.

The shadows, the lighting, the textures, the drawing distance, the reflections… it seems as if in that trailer three years ago they were running the game in ultra quality and the final version at maximum does it in low quality. A practice that unfortunately is becoming more common every day and that makes us wonder who is to blame.

Game consoles may be largely to blame as they do not have enough power to move the game as seen in 2013 and developers are forced to cut the visual quality of the game on all platforms so as not to expose none. This situation clearly harms the owners of high-end PCs, since they see how their games look practically the same as in a console of 400 euros or less and not all possible use is made of their hardware.

Games

Editor's choice

Back to top button