Epic presents an incredible raytracing demo with star wars
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Microsoft presented its new API DirectX Raytracing, which will allow the execution of lighting techniques never before seen in video games, last Monday and we are already starting to see the first demonstrations of what it can do.
It is a demo of DirectX Raytracing in Unreal Engine 4
Epic Games released a video demo of Star Wars generated in real time by the Unreal Engine 4 graphics engine, which can now use the benefits of DirectX Raytracing.
According to Epic Games, this is the first real-time Raytracing demo on Unreal Engine 4 using using Microsoft's DXR API and NVIDIA's RTX technology for Volta GPUs. The video is called 'reflections' and illustrates the new generation of experimental lighting and rendering techniques in Unreal Engine, developed in collaboration with NVIDIA and ILMxLAB.
Basically what we see in the video is the future of video games, where lighting behaves realistically to simulate light, reflection effects, shadows and other details that require a lot of power to be calculated in real time. DirectX Raytracing would allow these effects to be used in video games, although we do not know exactly when we will see these graphics in a game beyond demonstrations.
Epic Games did not want to tell us which computer is moving this sample, but surely it should not be with any equipment or graphics card that we can buy in a store at this time.
According to Johan Andersson of Epic, this type of graphics will be possible in the next generation.
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