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Intel urges developers to use vulkan api

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Intel, through a blog post on the Game Dev Developer Zone, took the initiative to urge game developers to use the Vulkan Graphics API for game and app development on PCs.

Intel seeks to standardize the use of Vulkan in video games

The API Vulkan began its journey in 2015, which was already based on AMD's defunct Mantle. The idea with this API was similar to OpenGL, to create a graphics API that is of an open standard, but low level, different from DirectX 12 that is exclusive to Windows 10.

Under these conditions, it doesn't seem surprising that Intel wants games to be developed using an API that is cross-platform and not exclusive to a single operating system. In this way, the Vulkan APIs are positioned to become one of the following dominant graphics rendering platforms.

First off, Intel commands the largest share of graphics cards on the market: Most workstations, tablets, and even laptops run on Intel's integrated graphics, which means there's a big chunk of market that developers need to have in account when writing or developing your applications.

Second, we have learned that Raja Koduri is working on a new generation of Intel graphics, and not just embedded. So Intel is looking to get a head start here with an API where it will feel much more comfortable to work with, working on so many different devices and systems.

An interesting point to consider is what could be Microsoft's countermeasures with respect to DirectX 12, which does not seem to have fully materialized and where the developers are not putting the effort to implement it in all games. Perhaps this will 'wake up' Microsoft and nurture the DirectX 12 API with exciting new features to compete with Vulkan.

Source Revistayumecr (Image) Techpowerup

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