Nvidia's dlss technology will be implemented in battlefield v
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It seems that Deep Learning Super Sampling technology, or better known as NVIDIA's DLSS, was finally implemented in Battlefield 5. This information comes directly from NVIDIA slides on its next graphics card (GeForce RTX2060), in which the green team revealed some interesting performance figures.
DLSS technology will be combined with Ray Tracing in Battlefield V
DLSS technology is proprietary to NVIDIA and can only be enabled by RTX graphics cards. Many players have wondered if it will be possible to activate Ray Tracing and DLSS technology simultaneously in the future, which NVIDIA clarifies that it does.
According to NVIDIA, the GeForce RTX 2060 is capable of running Battlefield 5 at an average of 90fps with RTX disabled and at an average of 88fps with RTX and DLSS enabled. Without DLSS, but with RTX enabled, the RTX2060 can hit an average of 65 fps. What's also interesting here is that, contrary to Final Fantasy XV which only supports DLSS in 4K, Battlefield 5 will support DLSS in 1080p. This looks like a huge performance gain, and would make Ray Tracing effects less impactful on performance.
If these figures are true and if Deep Learning Super Sampling works as well as in Final Fantasy XV, real-time Ray Tracing could be enjoyed with almost no performance loss in Battlefield V. Not only that, but we hope the RTX2080 Ti will provide Playable framerates in multiple games using RTX + DLSS in modern resolutions like 1440p.
Battlefield V uses Ray Tracing in real-time for its reflection effects, so in our opinion the combination of DLSS and RTX will be crucial in other games that use Ray Tracing for more complex effects such as Global Illumination, Shading and ambient occlusion.
We hope to see both technologies combined in more video games in the future, such as Metro Exodus.
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