Shenmue i and ii remasters are blocked at 30 fps on all platforms
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Sega has offered a large amount of information about the remastering of Shenmue I and II, which will be released on August 22 on PC, Xbox One and PS4 platforms.
Shenmue I and II will not work at 60 FPS due to technical difficulties in the port
Sega has confirmed that Shenmue I will be ported from the original version of Dreamcast, and that Shenmue II will be ported from the version of the first Xbox. The Xbox version of the second was chosen due to the game's enhanced graphics features, such as Texture mipmaps, the system, and filter options.
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The dependency on the legacy game code has presented several problems when porting Shenmue I and II to modern hardware, the most notable of which is a framerate lock at 30FPS. This is because the game code for the original series makes 60 FPS playback impossible. Some Dreamcast emulators can run them at 60FPS, although this brings with it physics issues and introduces various bugs to the game.
These remasters will offer 16: 9 support in player controlled areas, with a locked 4: 3 mode for cinematic scenes, which were designed with this viewing window in mind. It has also been promised to add options for using the game's English and Japanese voices, allowing players to switch between the two options at will. Finally, several new post-processing effects have been added to improve the graphic quality of the game.
The Shenmue series has an active community of mods, which has allowed the original versions of the game to look much better with emulation, hopefully Sega's work falls short.
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