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Microsoft launches directx raytracing in collaboration with nvidia

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We had anticipated it a few days ago and the day of the presentation of Microsoft and NVIDIA regarding Raytracing has arrived. Microsoft is collaborating with NVIDIA to add a new technology to its DirectX 12 graphics API with DirectX Raytracing, which will allow hyper-realistic lighting effects to be used in real time.

Hyper-realistic lighting is coming to video games very soon thanks to DirectX Raytracing

Real-time Raytracing has long been regarded as a silver bullet for realistic lighting, reflections, and correct shadows. In fact, it is often used in the real estate industry to make interactive photorealistic presentations of developing properties. Of course Raytracing has also been used for years in the film industry or to make the spectacular CGI cinematics of many video games. Being a highly demanding technology, graphics cards have never been able to run Raytracing in real time, but that will change soon.

With DirectX Raytracing, next-generation graphics cards, such as NVIDIA's next Volta GPU, will be able to manage this hyper-realistic lighting technology in real time, opening the window to a whole new generation of video games with never-before-seen graphics effects.

Microsoft's DXR is not exclusive to NVIDIA, although NVIDIA has ensured that the Microsoft API is compatible with its new graphics cards that will be released this year. Therefore, NVIDIA has left Raytracing acceleration to Microsoft, and any DirectX 12 compatible graphics card may be supported. This technology will be present at NVIDIA GameWorks, including Area Shadows, Glossy Reflections and Ambient Occlusion .

Different video game companies already have access to DirectX Raytracing, such as Epic Games (Unreal Engine), Unity, EA-DICE Frostbite and Allegorithmic, who have expressed their support for this technology (DXR), along with the developers who are already working on it., such as the different studios of EA, Remedy Entertainment and 4A Games.

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