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Microsoft registers direct physics, the new directx 12 physics

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It was during 2015 that Microsoft announced the acquisition of Havok, the historical company behind the most widely used physics middleware in the video game industry. At the time, Microsoft hinted that Havok would be integrated into developer tools like the DirectX 12 API. Now we learn that Microsoft has just registered the Direct Physics brand, which we all suspect is Havok's integration into DirectX 12.

Direct Physics would be Havok physics within DirectX 12

Direct Physics is registered as a new standard for the simulation of physics in video games, although we still do not know exactly what its advantages will be and what developers will be able to do with it.

Apparently the move is to integrate Havok (Now Direct Physics) physics into DirectX 12 so that game creators don't have to include other third-party physics engines in their games.

Currently the DirectX 12 API is used in games under Windows 10 and on the XBOX One console, the implementation of Direct Physics could improve performance in video games, distributing better physics loading that is very important in certain titles. Most likely, the new XBOX Scorpio video console will benefit greatly from this new standard and in the future we will be seeing how many video games will begin to implement it.

Direct Physics will be a competitor to PhysX, Nvidia's physics simulation middleware that requires a signature green graphics card and has not yielded the expected results in this area.

We will keep you informed about the news that this new standard will bring in games.

Source: wccftechwccftech

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