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Nvidia adaptive shading offers + 5% performance in wolfenstein ii

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A few days ago we told you about the new technology implemented by Nvidia and its RTX graphics cards, the Adaptive Shading, which improved performance during the shading of the scenarios. At the time we were wondering how much performance improvement would the Nvidia Adaptive Shading make in gaming? The response has come quickly.

Nvidia Adaptive Shading doesn't offer a 'big' performance boost

This feature, one of the strengths of the Turing architecture, enables the 20 Series RTX GPU to actively reduce shading in gaming, with a negligible effect on the quality of the resulting final image. According to tests on the Guru3D site, the performance gain is 5%.

Wolfenstein II is the first title to take full advantage of the functionality of Turing's architecture, and the first tests carried out on Guru3D point to + 5% in-game performance with Adaptive Shading activated in 4K resolutions and 1440p Ultra. This doesn't seem to be a big performance hit, but 'something is something'.

It should be noted that Nvidia Adaptive Shading has three presets that affect its impact on performance: Quality, Balanced and Performance.

Technology is exclusive to RTX graphics cards

NAS is just one of the shading techniques within the Turing architecture under the Variable Rate Shading umbrella. While Content Adaptive Shading focuses on shallow color regions, there's also Motion Adaptive Shading and Foveated Rendering. The first reduces the shading impact of fast-moving objects, and the second adjusts shading rates based on user orientation, taking advantage of human eye limitations to reduce GPU workload.

Although none is a before and after in performance gain, if you can get some 'extra fps', you're always welcome.

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