Nvidia gameworks destroys gears of war, amd harmed
Table of contents:
- Nvidia Gameworks and HBAO + destroy Gears of War: Ultimate Edition
- PhysX cannot be disabled to harm AMD
Nvidia GameWorks technology is causing more than a headache for some video game development studios, its latest victim has been Gears of War: Ultimate Edition, the first video game to hit the market developed with Microsoft's DirectX 12 API.
Nvidia Gameworks and HBAO + destroy Gears of War: Ultimate Edition
Nvidia GameWorks technology is wreaking havoc on Gears of War: Ultimate Edition with serious graphics glitches like the one we see in the image that heads this post. The main cause of this problem is the Nvidia HBAO + technology that is present in the game although it has been camouflaged as simply Ambient Occlusion , surely to stop pretending that we are in front of a proprietary Nvidia technology that is not satisfied with penalizing performance in the AMD hardware but also wreaks visual havoc. This problem is solved by deactivating the Ambient Occlusion from the configuration menu so if you have problems in the game you already know where to start.
PhysX cannot be disabled to harm AMD
As if that is not enough, you should know that Nvidia is also sabotaging the performance of Gears of War: Ultimate Edition on AMD hardware, forcing the use of its proprietary PhysX technology. This is responsible for processing through the GPU complex physics operations in video games, logically being a proprietary technology of Nvidia is not supported by AMD GPUs and the greens take advantage to harm their rival by preventing PhysX from being deactivated.
The text file responsible for the game configuration has been found in the path C: \ ProgramFiles \ WindowsApps \ Microsoft.DeltaPC_1.6.0.0_x64__8wekyb3d8bbwe \ Engine \ Config and presents the entry DisablePhysXHardwareSupport = False which makes it impossible to disable PhysX. This file cannot be modified in any way, because if we edit it, the game will re-download it in its original state from the servers as soon as it is started. All with the aim of forcing the use of PhysX by the CPU if you have an AMD graphics card and deliberately diminish the performance of the game.
Source: wccftech
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