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Nvidia geforce gtx 1080 supports asynchronous shaders

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Nvidia GeForce GTX 1080 supports asynchronous shaders. The arrival of the first titles programmed in Direct X 12 has suited AMD graphics cards better than those of Nvidia because the former are hardware compatible with asynchronous shaders but the latter are not. This earned AMD a position as leader in Hitman and Ashes of the Singularity.

Nvidia Pascal and GeForce GTX 1080 are hardware compatible with asynchronous shaders

It seems that Nvidia has taken good note and the advantage of AMD with asynchronous shaders is going to last rather shortly. The GeForce GTX 1080 and the Pascal architecture in general are fully capable of using asynchronous shaders via hardware, thus overcoming the main obstacle of Kepler and Maxwell under DirectX 12. In this way, the advantage shown by AMD with the new Microsoft API would remain neutralized.

With asynchronous shaders, programmers can make GeForce GTX 1080 execute tasks that would otherwise correspond to the CPU, thus reducing the use of the processor and alleviating the bottleneck that this could cause, preventing the GPU from deploying everything. its potential.

If this information is confirmed AMD will have one more headache that will add to the excellent performance of Nvidia's Pascal architecture.

Source: wccftech

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