Nvidia: revenue from its 'gaming' products falls 39%
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NVIDIA has registered its benefits after the close of the day today and, despite the slight improvement in general, the figures are still not very satisfactory for the green team.
NVIDIA's gaming sector revenue falls 39% year over year
Concerns around the chipmaker had become widespread after a fourth quarter (2018) in which forecasts were slashed and revenue plummeted by more than $ 1 billion. What we see today is that NVIDIA is slowly recovering in these first months of the year, with shares rising as high as $ 169.93.
However, the figures are mixed.
- Total GAAP revenue was $ 2.22 billion versus analyst expectations of $ 2.2 billion. GAAP diluted earnings per share of $ 0.64 USD The gaming sector was up 11% quarter-over-quarter, but 39% less than in the same period of the previous year The data center business decreased by 7% quarter-on-quarter and by 10% year-on-year
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It's no secret that NVIDIA has been struggling to convince gamers that its latest Turing architecture is worth the costly investment, with only a handful of games supporting the new Ray Tracing features. This, combined with the well-known collapse of the crypto market, has pushed the segment's revenue down from a high of $ 1.8 billion just three quarters ago to $ 1 billion this quarter.
NVIDIA revenues in the second quarter are around $ 2.55 billion +/- 2%, with a slight margin increase to 59.2%, although it is still much lower than last year, in which they reached 64.5%.
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