At what fps should a video game work?
Table of contents:
- What FPS should a video game run at?
- Images per second that our eye perceives and the lag
- What FPS is recommended?
SPF is a term that we hear or read relatively frequently. Although we don't know exactly what it is. FPS is a unit that is used to measure the quality of the video game. FPS is frames per second in English, if we translate it is images per second, or frames per second. That is, they help us to know how the GPU of a video game works. It is a good way of being able to have an indicative that will help us to know something more about the quality of the game.
Index of contents
What FPS should a video game run at?
But of course, reading many times FPS with a certain number next to it is not something that helps us to really know how its GPU works. It can be a guideline in many cases, but it does not clearly determine something for us. The question is how many FPS are necessary to see the fluidity of the game.
Because most of us are not able to determine the quality of a video game by reading the amount of FPS. Therefore, we seek to be able to determine the number that serves as a reference to know when a game is of quality or when it is not. The amount of images per second that the human eye and the brain can interpret depends on it. But there is also another detail to take into account and that is that there is a gap that cannot be forgotten. We explain more below!
Images per second that our eye perceives and the lag
The average SPF that our eyes can perceive is 25. It is the approximate figure that is closest to reality in most people. Therefore, we have to have that number as a reference. 25 FPS are what the human eye can perceive.
But, we have mentioned that there is a gap. What does this gap consist of? The images in our eye are not synchronized at the same time with those that a screen is emitting. Therefore, there is a lag that is responsible for a loss in the sensation of movement. There is no perfect synchrony between what the eyes capture with what the screen emits. This supposes that the eye skips some animations, which detracts from the animations of the video game in question with which we are playing. But there is a way to avoid that gap, at least to reduce it.
The framerate needs to be increased beyond 25 FPS. In this way, the existing time lag can be reduced. By doing this, the images that our eye captures are very similar to each other, practically identical. Therefore, there is a higher "quality" of movement. In other words, the way to reduce the gap is to increase the FPS figure. So the 25 FPS we have mentioned falls short.
What FPS is recommended?
You may have seen that there are many games that have 60 FPS. There is a reason for this. We have said that the amount must be greater than 25 FPS to be optimal. So if we stick to that statement, 30 FPS should be enough already. But the problem is that in games that have this figure, there are often drops in the FPS figure. They often drop below 25 FPS. That is less than the number of images that the human eye can capture. This makes the quality null.
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So 60 FPS is recommended. Although there are drops in the FPS figure in this case, they never reach 25 FPS, much less below this figure. In such a way that we avoid the problem that occurs in the previous example. In addition, it gives us a figure with enough space to be able to perfect the perception of the animations. So it's a recommended amount, and one that we actually see in quite a few games.
Therefore, the next time you read the characteristics of a video game and have some information about FPS, you already know that 60 FPS is the optimal amount (although I know that many of you already know it:-p). In this way, the gap between the capture of images by the eye and the synchronization time is easily overcome. Did you know something about FPS? Do you regularly check the FPS that a game has?
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