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Quake ii rtx improves its graphics with version 1.2

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NVIDIA officially releases version 1.2 of Quake II RTX, bringing improvements in the graphic fidelity of the ray tracing remastering of the 1997 classic. In addition, NVIDIA has announced a new version of the Game Ready drivers that arrives optimized for Halo: Reach , which also added support for Image Sharpening in OpenGL and Vulkan games.

Quake II RTX improves its graphics with version 1.2

Users who already have Quake II RTX on Steam will receive update 1.2 automatically. It is also available through the following link, even for Linux users.

Improvements

NVIDIA has revealed the list of improvements that users can enjoy with the new update, including:

  • Over 400 updated textures to improve image quality. Water has been improved, incorporating volumetric light scattering underwater, as well as reflections and refractions. This improves the realism and illumination of the details of the environment. The graphics with real-time ray tracing are displayed on security monitors and other screens, improving the detail of the scenes and immersion. Recursive reflections (reflections reflected by others reflections) are rendered on selected surfaces, creating a “mirror room” effect. Glass rendering has been improved, along with the rendering of reflections, refractions, and volumetric light scattering through the glass. In addition, NVIDIA has introduced an optional setting that further improves the quality of rendering of glass objects. Numerous changes and enhancements to eliminate noise and improve other rendering features, improving image quality at all levels, and greatly improving image quality. quality in some scenes.

In addition, NVIDIA has also released a new Game Ready controller that arrives optimized for Halo: Reach , ready to deliver the best performance in the first PC installment of the Halo Master Chief Collection. The new drivers also include support for the new version 1.2 of Quake II RTX , as well as Control Panel Image Sharpening compatibility for OpenGL and Vulkan games.

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