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Unity plans to make directx 12 its default api in 2019

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Unity has become a great tool for creating video games and many of the games we see today are being programmed with this graphics engine, not only for PCs, but also for consoles. Unity has gone one step further to improve its popular graphics engine, with the addition of DirectX 12 for Xbox One.

Unity now supports DirectX 12 on Xbox One

Unity Technologies announced that it now supports Microsoft's DirectX 12 API on Xbox One, allowing game developers to potentially improve the performance of their projects, primarily thanks to Async Compute.

Unity Technologies also stated that it will focus on improving DirectX 12 performance in 2019 for all platforms, not just Xbox. In this way, DirectX 11 will take a back seat in the Unity priority, a very interesting message towards the future of video games. Maybe developers will start using it as a basic requirement for their next projects, finally.

Unity plans to make DirectX 12 its default API in 2019:

DirectX 12 is Microsoft's latest graphics API designed to allow better use of multi-core systems. Depending on your project, you will see some performance improvements with DirectX 12. For example, with our Book of the Dead: Environment scene we have seen an increase in frame rate of over 8% with 1440p resolution on Xbox One X. Secure the Unity people.

To activate DirectX 12, starting with Unity 2018.3, we will have to do it manually in the Edit menu. There we must deactivate the Auto Graphics API check box, and then add XboxOneD3D12 (Experimental) to the list of Graphics API, and then remove XboxOne from the same list.

Graphic engine roadmap

Throughout 2019 we will make DirectX 12 the default API for all new projects. Although we will maintain DirectX 11 in the future, our main objective is to improve the performance and feature set of DirectX12.

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