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Vrscore, new tool to measure performance in vr

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A new tool is born to test the performance of our team for virtual reality, VRScore. The new Basemark People software is now available with version 1.0, using the DirectX 11 and DirectX 12 APIs.

VRScore is compatible with HTC Vive, Oculus Rift and other VR glasses

The new tool allows us to measure the performance of our equipment for virtual reality and the latency introduced by the HMD (the glasses) with the VRTrek device. Basemark has used the Skyharbor demo for testing, created under Crytek's CRYENGINE V engine.

The demo is at the level of any high production AAA video game and is compatible not only with HTC Vive or Oculus Rift, but also with other OpenVR virtual reality glasses and OSVR SDKs

"Assessing how good a VR system is can only be done including latency since people perceive even the smallest lag between what the image shows and what their brain expects. If there is a disconnect between them, most people start reporting nausea or worse. We are very excited to finally have a robust tool to measure latency through VRScore and VRTrek. This enables the industry to set standards and achieve ever better VR systems, ” said Jon Peddie, President and Founder of Jon Peddie Research.

GTX 1080 passes the tests with ease

During the first tests of VRScore, an RX 480, GTX 1060 and a GTX 1080 were used. Both the RX480 and GTX 1060 can barely maintain the 90 frames per second required by this test and which is the minimum required for the VR technology. On the other hand, the GTX 1080 if it manages to easily maintain that frame rate and it would be excess power to pass this test. This is not good news for some teams claiming to be VR ready, like the ASUS VivoPC X.

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