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Amd confirms that all its gpus dx12 supports ray tracing

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AMD claims that all its current DX12 graphics cards are compatible with Ray Tracing through 'DXR Fallback Layer', which it does is emulate the technology in graphics cards that do not have that compatibility.

All AMD DX12 GPUs support Ray Tracing, but not now

From what we know so far, the only GPU that supports DXR Fallback Layer is the NVIDIA Titan V, something that explains why this particular GPU was able to run Battlefield V with DXR enabled.

AMD claims that all of its current DX12 graphics cards are compatible with Ray Tracing via DXR Fallback Layer, but it is not enabled at this time.

The reason AMD is not driving Ray Tracing using DXR Fallback Layer is because performance is so poor.

Performance would be very low on AMD graphics

Reportedly, performance appears to be insufficient through this "emulation / software" method. This could explain why AMD has not enabled real-time Ray Tracing on its controllers, as its GPUs currently lack hardware components that can speed up Ray Tracing calculations. It is believed that activating emulated Ray Tracing on an RX 480 chart would result in single-digit frame rates, so it's not worth the effort.

In short, and while AMD's DX12 GPUs theoretically can support Ray Tracing in real time, chances are we won't see the Red Team adding support in the near future, or at least until AMD releases GPUs that are capable of running games at reasonable rates.

It is possible that the next generation of AMD Navi graphics cards, if they have what it takes to run Ray Tracing is reasonable frame rates, meanwhile Nvidia still has the upper hand in this area.

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