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Amd frame pacing multiplies the fluidity of games under dx 12

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AMD continues in its effort to offer the best performance to gamers, after announcing the cheapest virtual reality-ready PC in the world, they return to the fray with AMD Frame Pacing technology that is responsible for making video games more fluid under DirectX 12.

AMD Frame Pacing syncs frames for a much smoother experience

AMD has announced the introduction of its frame pacing technology for video games based on Microsoft's new DirectX 12 API, which is responsible for providing much greater smoothness and fluidity in games when using multi-GPU configurations. When using several graphics cards, the frames displayed on the screen are distributed among them, each of the cards can operate at a different speed, which can give a difference in the time it takes for each frame to be represented on the screen, seriously damaging the experience of use and the fluidity of the game.

With frame pacing, the representation speed of the frames on the screen is synchronized so that they are distributed evenly and thus provide a much greater fluidity in the games by eliminating the time variation between them creating a fluid game and, ultimately, an incredible global gaming experience.

Total War: Warhammer and Rise of the Tomb Raider are the first games to include support for the new AMD frame pacing technology, and many more are expected to join the list in the coming months. You can learn more about mGPU frame pacing on the AMD blog or in the following video:

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