Amd frame pacing multiplies the fluidity of games under dx 12
Table of contents:
AMD continues in its effort to offer the best performance to gamers, after announcing the cheapest virtual reality-ready PC in the world, they return to the fray with AMD Frame Pacing technology that is responsible for making video games more fluid under DirectX 12.
AMD Frame Pacing syncs frames for a much smoother experience
AMD has announced the introduction of its frame pacing technology for video games based on Microsoft's new DirectX 12 API, which is responsible for providing much greater smoothness and fluidity in games when using multi-GPU configurations. When using several graphics cards, the frames displayed on the screen are distributed among them, each of the cards can operate at a different speed, which can give a difference in the time it takes for each frame to be represented on the screen, seriously damaging the experience of use and the fluidity of the game.
With frame pacing, the representation speed of the frames on the screen is synchronized so that they are distributed evenly and thus provide a much greater fluidity in the games by eliminating the time variation between them creating a fluid game and, ultimately, an incredible global gaming experience.
Total War: Warhammer and Rise of the Tomb Raider are the first games to include support for the new AMD frame pacing technology, and many more are expected to join the list in the coming months. You can learn more about mGPU frame pacing on the AMD blog or in the following video:
Tuenti promo multiplies x2, 2gb 4g and 100 minutes by 7 euros per month
Tuenti offers 2 GB of data and 100 minutes of calls for 6 months to users who make the company portable.
Amd adds frame pacing technology to eliminate 'micro
Frame Pacing, a new technology that comes to solve the famous and annoying "micro-stuttering".
Amd will not fix bugs in dx9 games under adrenalin drivers
AMD has announced that it will not spend resources to fix some bugs in its Adrenalin drivers in DX9 based games.