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Amd navi will not be based on a multi design

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Many months ago, there was talk of the possibility that AMD would opt for multi-chip designs for its products based on the Navi architecture, an approach that would allow the company to enjoy greater flexibility when designing products, although in the end it did not. it will be so.

AMD Navi does not bet on a multi-chip design

GPUs are large and complex chips, which makes the performance of manufacturing processes lower than what would be obtained with simpler and smaller chips. In this situation, the idea arose that AMD opted for a multichip design for its Navi architecture, which would allow it to be able to manufacture small chips and then combine them to achieve great performance. This idea would lower the manufacturing cost, since more functional chips could be obtained per silicon wafer.

We recommend reading our post on Nvidia plans multi-chip GPUs to surpass Moore's law

David Wang, the new senior vice president of engineering for AMD's Radeon Technologies Group (RTG), has clarified that Navi GPUs will continue to be based on a traditional monolithic design, as the gaming world does not have software that makes a module possible multi-chip. That infrastructure doesn't exist with graphics cards outside of CrossFire and SLI, and even that kind of multi-GPU support is shrinking to the point that it's practically dead. Game developers don't want to waste the resources necessary to code their games specifically to work with a multi-GPU matrix with a tiny install base, and that would be the same with an MCM design.

So, for now we will not see a multi-chip design by AMD in the gaming world, with the exception of dual-core graphics cards, although it has been a long time since the last one.

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