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Amd also adds raytracing to its professional drivers

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Raytracing is becoming the hottest technology in the tech world, first it was Nvidia who announced its real-time implementation in DirectX 12 video games, and now it is AMD who is adding this feature to their professional drivers.

AMD adds raytracing to its ProRender rendering engine

In the case of AMD, the implementation of raytracing has nothing to do with video games, Sunnyvale's have added this technology to their professional graphics drivers. For this AMD has added raytracing support in its ProRender rendering engine. This engine is aimed at the professional sector for the creation of models, which means that a real-time implementation is not needed as it happens in video games.

We recommend reading our post on Crytek's CryEngine V graphics engine includes support for Vulkan and DirectX Raytracing

T his raytracing implementation made by AMD will join traditional raster techniques, allowing the creation of high quality models in a much shorter time than if only raytracing were used. Raytracing is an extremely demanding technique with hardware, which makes it easy to use.

For now, it is not known if AMD intends to do any real-time raytracing implementation in video games, something that could come from its new Navi graphic architecture, which will be strongly focused on artificial intelligence. It is precisely the part dedicated to artificial intelligence of Nvidia's Volta architecture, which allows real-time raytracing to be applied to games.

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