Hardware

Apple confirms the abandonment of support for opengl, gaming in macos is in danger

Table of contents:

Anonim

It has been at the Worldwide Developers Conference where Apple has confirmed that both OpenGL and OpenCL will be abandoned in MacOS 10.14 Mojave, something that puts the future of video games in serious trouble on the Cupertino platform.

Apple will withdraw support for OpenGl in favor of Metal

OpenCL and OpenGL are widely used cross-platform and open standards in gaming and other applications, a situation that leaves many developers worried about Apple's abandonment of these standards, and which may have a detrimental effect on a wide range of applications for MacOS.. With this move Apple intends to promote Metal, the company's proprietary API, which can perform most of the same tasks. However, the loss of OpenGL / CL compatibility will be a major blow to backward compatibility.

We recommend reading our post about Vulkan has reached macOS and iOS without the intervention of Apple

Apple has shown no interest in the Vulkan API, which has been on the market for quite some time as the successor to the already highly obsolete OpenGl. Last February, iOS and MacOS received support for Vulkan through MoltenVK, a subset of Vulkan that can translate between Vulkan and Metal calls on the go. MoltenVR enables Vulkan apps to run on iOS, saving development time and money required to create a custom version based on the Metal API, yet it is far from being a perfect solution that would allow Vulkan to be directly supported with MacOS.

Apple's desire is for developers to adopt its API Metal, something that most game developers don't like, as they don't have enough resources to create versions of their games and applications based on this API.

Overclock3d font

Hardware

Editor's choice

Back to top button