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Australia also attacks loot in video games

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The Australian Environment and Communications Reference Committee (ECRC) has published a study linking video game loot boxes to the problem of gambling, claiming that loot is psychologically related to gambling.

Australia is also against loot in video games

This report surveyed more than 7, 400 gamers, Australia's ECRC reported its findings at a public hearing in Canberra, acting as part of a larger state investigation into microtransactions and chance-based items in the video game market..

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Some developers, especially EA with their FIFA Ultimate Team system, claim that their change-based packages are not similar to gambling, due to the lack of real value for purchased items. The ECRC, on the other hand, says its study finds that its results support the position of academics who claim that loot is psychologically similar to gambling.

The report's conclusion links a player's gambling habits to their loot purchases, and finds a direct correlation between loot spending and gambling habits. During the public hearing, it was claimed that Juniper Research estimated that around 25% of the video game industry's profits came from loot in 2018, and predicted that this figure would increase to approximately 47% by 2022 if the practice is not regulated.

The ECRC warned that loot boxes could act as a gateway to gambling-related problems, and they believe that video game companies will exploit those with gambling disorders to maximize their profits. The ECRC has suggested that Australia add warning labels to video games that include loot boxes, warning potential players of their presence.

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