Bioware plans to add dlss and ray tracing technology for anthem
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Anthem is one of the great video games that will come out in the first part of the year 2019, more specifically in February. The game developed by Bioware offers scandalous graphics and it is natural that it refers to the new technologies that Nvidia will offer with its RTX graphics cards, such as Ray Tracing and the recent DLSS (Deep Learning Super Sampling).
Anthem will be released in February 2019
Mark Darrah of Bioware, executive producer of Anthem and Dragon Age, has confirmed that the studio is "investigating" Nvidia's DLSS (Deep Learning Super Sampling) technology and Ray Tracing for use with Anthem, scheduled for release on 22 February 2019.
Anthem is built on the Frostbite engine, the same engine as DICE's Battlefield V, a game that is configured to support DXR Ray Tracing at launch. With a Frostbite game that already supports Ray Tracing, it is likely that many of DICE's development efforts can be transferred to Bioware, assuming Bioware wants to use Ray Tracing and DLSS.
DLSS is perhaps the most interesting potential plugin for Anthem. This technology uses the AI functions of RTX graphics cards, using Turing's Tensor cores to enhance low-resolution images and create additional detail at a lower cost of performance. This will allow Turing graphics cards to offer higher levels of performance with a similar level of graphics quality. It is not known at this time whether or not DLSS will have any noticeable visual downside to the game image without DLSS enabled. This is something that we will see after launch probably with those games that support it.
If DLSS does its job well, we could double the graphics performance without even noticing it in image quality.
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