China Spent $ 7.1 Billion on Mobile Games
Table of contents:
- China beats the United States and Japan in mobile gaming revenue
- In 2016 it will reach 10, 000 million dollars
The market for mobile video games is growing at a dizzying rate and currently generates a large part of the total income of this type of entertainment per year. With the United States and Japan being the markets that generate the most money in the field, China is a territory that has been growing exponentially in recent years for the entertainment industry and this is evidenced by the numbers that we know today.
China beats the United States and Japan in mobile gaming revenue
According to the Newzoo study, Chinese users spent about $ 7.1 billion on mobile games in 2015, beating the United States and Japan for the first time. This figure means an increase of 57% compared to 2014, which is already quite impressive, and it is expected that in 2016 that figure will reach $ 10 billion in spending on mobile video games. Newzoo is also encouraged to forecast that in 2019 figures of almost 14, 000 million dollars would be seen in expenses from Chinese users in this type of apps.
A couple of years ago that mobile video games have become popular for their simplicity and immediacy but it has also been seen that there is a quantity of offer where there are many developers who want part of this cake, perhaps too many for some to stand out above the rest. This is the reflection into which the Newzoo study falls, in the last quarter of 2015 China had 31, 800 mobile video game developers, that is 25% less content creators than there were between 2013 and 2014. The reflection is clear, there is an oversupply and many content creators are on the way and abandon ship.
In 2016 it will reach 10, 000 million dollars
As China continues to grow and generate more and more money in the mobile sector, many western developers will surely start to adapt their games for this market, of course, as long as the fever for this type of simple but addictive games continues.
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