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Comparison of performance between nvidia dlss and taa in infiltrator

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We have already talked about the DLSS technology of GeForce RTX graphics cards and how it works in a special article, and now that the launch of the new generation Turing is reaching buyers, the first comparatives on this technology begin to emerge.

We finally see Nvidia DLSS technology in action

The YouTube channel Candyland , has in its hands an RTX 2080 Ti, with which it made the comparison of image and performance offered by the card under the demo Infiltrator in Unreal Engine 4. The comparison was made with DLSS technology active against it game with TAA antialiasing (and DLSS disabled, of course).

The game ran in 4K resolution with an i7 6700K system overclocked at 4.0 GHz, 16 Gb of RAM and a GeForce RTX 2080 Ti.

Due to the results seen during the demonstration, the effectiveness of DLSS technology substantially improves performance depending on the scene, maintaining a similar sharpness in the image. Although here it must be said that the compression of the video made by YouTube can be deceiving a little, but putting the video in 4K does not notice substantial differences in the image quality.

Most of the time the improvement in performance is important, but in other parts of the demo the improvement is much less.

Nvidia announced that DLSS (Deep Learning Super-Sampling) technology uses the new Tensor cores of the RTX 20 series, so it cannot be used in GTX series graphics cards. Possibly many games in the future end up implementing DLSS to improve overall performance, at the cost of losing a bit of image quality.

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