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Cycles improves thanks to nvidia's ray tracing

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NVIDIA has worked continuously with the Blender Institute these past few months to equip Cycles with the company's ray tracing. This has finally been achieved by introducing NVIDIA OptiX into it. It is a new application that allows to obtain an optimal performance from this ray tracing. This allows performance to be clearly improved in Cycles.

Cycles improves thanks to NVIDIA ray tracing

In addition, users who want to try it already have the source code available, in addition to the instructions to follow, so that they know what they have to do. At this link it is possible.

Improved with ray tracing

Cycles already has support for various types of hardware. Including options for CPU and GPU processing. To achieve consistent images across all options, most of the rendering code is shared. NVIDIA OptiX is a domain-specific API designed to accelerate ray tracing. It provides a complete package with programmable ray generation, intersection, and shading by using RT cores on NVIDIA RTX GPUs to accelerate the crossing of Limit Volume Hierarchy (BVH) and ray / triangle intersection testing.

The speed increase is notable in this case, as the company has shared. In addition, it is an increase in speed that will be noticed in all types of devices, which is undoubtedly an important detail in this case.

Therefore, it is an important time for Cycles, which now gets the famous NVIDIA ray tracing through collaboration with the company. A collaboration that the two companies see positively.

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