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Geforce now alliance: how the geforce now engine works

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Within the Nvidia GDC 2019 conference, very briefly (less than 10 minutes out of more than 120 totals), we were able to get some brushstrokes of 'what's up' (in the words of its CEO) the video game streaming service of Nvidia: Geforce Now Alliance

They have been developing it for 6 years. Reasons? Apparently they detected that most gamers do not have access to high-end graphics cards.

To compare: They calculate at 200 million (and increasing) the number of gamers using Nvidia's high-performance gpus and at one billion the number of potential gamers who in the traditional scenario cannot (Nvidia) reach (because these gamers do not have access or possibility of using a high performance Nvidia gpu).

This succulent market is what moves Nvidia to create Geforce Now, a ' cloud gaming system '.

Another graphics data center is Geforce Now

That is, it is not a service or a store. It is an open platform in which they intend that all video game developers make their projects work, incidentally saving a lot of money and increasing the number of potential users.

Geforce Cloud PC = Geforce NOW Alliance

Inside the cloud server, each player has a virtual Geforce PC. No need to do ports or anything like that. It's just Works ™.

The goal is to be able to stream video games to that billion players that they cannot count as ' Nvidia gpus users ' at the moment, but they could as soon as they run their virtual Geforce PCs.

They are currently working with more than 500 available games that would be for sale in the usual virtual stores (stores) such as Steam, Epic Store, Uplay and a long etc.

The stream would work on any computer, even the oldest one that you had abandoned in a corner of the house that was no longer used. 15 data centers host 300, 000 players and more than 1 million are waiting to join the testing.

They can't add users in bulk because development is very complicated when it comes to scaling data centers. At the same time, the capillarity of the players in relation to the proximity to the data centers and in relation to the planet's own surface is a problem. And what solution can there be? Geforce Now Alliance.

Geforce Now Alliance: GFN Alliance.

Nvidia creates an architecture based on RTX Geforce Now servers. Anywhere in the world, a partner is in charge of buying RTX Geforce Now servers from Nvidia to mount a local node and 'bring' the hardware closer to the players in the area.

At the same time, negotiations are necessary with the telecommunications companies in each area to interconnect the servers to the networks with the latest technologies in search of minimum latency and maximum speed. They are dying to do it.

There will be Geforce Now Alliance partners around the world and all countries, starting with the top 2 in 2 of the world's greatest gamer powers: Japan and Korea. Softbank and LG and more respectively.

RTX Server

Physically, each RTX Geforce Now server has 40 Turing GPUs in an 8U configuration that can take care of offering virtualized graphic stream to up to 320 users at a time.

These RTX servers can be scaled by creating what is called the RTX Server POD. Up to 32 RTX Server in a maximum rack of 10 units that could reach 1280 GPUS interconnected with the technology of its recent acquisition (Mellanox). Being able to reach 10, 000 concurrent users in each RTX POD.

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Nvidia indicates that it would take 1 week to supply the necessary equipment for the node to be operational, operating within the Geforce Now network. There is currently no specific date for Nvidia Geforce NOW to go from current beta status to public, so we will have to wait to see how its development is progressing.

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