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Intel dg1, will have a gpu with 96 ues and 768 shaders

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The already rumored information has just been confirmed by an entry in the EEC filed by Intel. The DG1 graphics card will have 96 UEs. If DG1 follows the Tiger Lake design pattern (and everything indicates that this will be the case) then each UE will have 8 shading units for a total of 768 shading units per DG1.

Intel DG1, It will have a GPU with 96 UEs and 768 Shaders

This is exactly the same account as TGL and matches the information we know so far: that DG1 is essentially TGL in a discrete form factor.

Intel's DG1 graphics card is essentially a discrete Tiger Lake graphics with 96 execution units.

These are the leaked EEC codenames:

  • DG1 External FRD1 96EU Accessory Kit (Alpha) Development Kit (DGD12KEF3A) Discrete Graphics 96EU DG1 8 + 2 Windows External PROD HOST SDP (Alpha) (DGD12SEH4A) Discrete Graphics 96EU DG1 6 + 2 Windows External PROD HOST SDP (Alpha) (DGD12SEH3A)

Filing at the EEC generally means that a prototype is on its way to completion and typically precedes arrival on the shelves in about 5-6 months. This means that Intel's DG1 charts are likely to launch in June / July 2020.

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The probable release dates for this card are Computex 2020 or Gamescom 2020. The DG1 graphics marks Intel's first attempt at making a discrete GPU and the nomenclature used in this EEC file suggests that it is a development board of some kind.

Based on estimates, it could have similar performance to an Nvidia GTX 1650. We will keep you informed.

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