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The advantages of nvidia dlss over taa explained by a developer

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KeokeN Interactive is a Dutch independent company responsible for Deliver Us The Moon: Fortuna, an intriguing sci-fi adventure game and thriller recently released on Steam. KeokeN is also one of the first developers to decide to apply NVIDIA DLSS, the new AI-based super-sampling technique that takes advantage of the Tensor cores available on GeForce RTX graphics cards.

NVIDIA DLSS offers better image quality than TAA

The folks at Wccftech spoke to Koen Deetman, founder and game director of KeoKen Interactive, who explained the benefits of using DLSS rather than simply combining lower native resolution with Temporal Anti-Aliasing (TAA).

Here are some of the most interesting explanations from the interview.

Based on the few technical demonstrations available, some have suggested that NVIDIA DLSS offers performance and image quality similar to that of an 1800p resolution game with TAA. Do you agree?

The use of NVIDIA DLSS in future games seems to be the key to gain some performance without too much harm to image quality, which could make up for getting an RTX graphics card for new games to come, and not so much for Older games, where the difference with the GTX 10 series or AMD alternatives does not seem to be so much in terms of performance.

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