News

New technology to avoid dizziness in virtual reality

Table of contents:

Anonim

It is proven that virtual reality glasses produce dizziness in people who use it for long periods of time. To avoid this problem, the Mayo Clinic in the United States has created a galvanic vestibular stimulation system (GVS), which stimulates the brain to give a feeling of balance.

Goodbye to dizziness in virtual reality

The GVS technology devised by the Mayo Clinic what it does is excite certain points of the head through 4 electrodes located, one behind the head, two behind each ear and one on the forehead, this achieves the sensation of balance and movement while the camera moves in virtual space. Unfortunately, both Facebook with Oculus Rift and HTC with their Vive glasses, have not taken into account this problem and will begin to market their devices in the coming weeks without paying attention to the dizziness problems that buyers of these glasses may have.

One of the companies that has taken this problem into account is Samsung, which is already preparing headphones with a similar system to prevent dizziness.

Video explanation of the GVS system in virtual reality

Regardless of the GVS system, there is also a more rudimentary way to eliminate dizziness problems in virtual reality, although not in all cases, with nose simulators. This is not a joke, there are softwares that add a virtual nose and that serve as a reference point so that our brain has an anchor in space, it is a rudimentary solution against the GVS system but it has been proven to mitigate dizziness problems in many players.

Until now, the Mayo Clinic has already sold a license for its GVS system to the company vMocion, but it is doubtful if the Oculus Rift, HTC Vive or Playstation VR devices will use a similar system in the future through any additional accessory.

News

Editor's choice

Back to top button