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Nvidia gameworks vr takes you to virtual reality

Anonim

Virtual reality (VR) promises to revolutionize the world of entertainment, devices such as the Oculus Rift are highly anticipated by gamers who see it as the greatest advance in the gaming world in recent years. However, it is not an easy technology to apply, so it takes a lot of work to make it a standard.

Bringing virtual reality to video games requires enormous processing power to be able to run games with the same fluidity as we currently do without it, it takes up to 7 times more power. Nvidia is very aware of the challenge posed by VR so it works to bring it as close as possible to the majority of players, with this premise the greens have announced version 1.0 of their development kits (SDK) Nvidia GameWorks VR and Nvidia DesignWorks VR They contain an extensive set of APIs and libraries including Nvidia Multi-Res Shading Technology.

When used in conjunction with the Nvidia GeForce and Quadro GPUs, these two SDKs provide developers with powerful tools to create impressive VR experiences while dramatically increasing performance, reducing latency and improving compatibility. VR developments created with these tools can offer up to 50% more performance while maintaining the same image quality.

GameWorks VR technology is currently being implemented in the most powerful graphics engines, for example it will arrive in a next update of the popular Epic Unreal Engine 4. Virtual reality technology reaches beyond video games with a very important role in the world of multimedia entertainment and the application of three-dimensional images to the field of medicine.

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