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Nvidia ends driver support for 3d vision

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NVIDIA has confirmed that support for 3D Vision products will officially end with the GeForce Game Ready driver next April.

3D Vision will no longer be present in the next Nvidia drivers

Following the release of the final 418 driver in April, GeForce Game Ready drivers will no longer be supported by NVIDIA 3D Vision. The NVIDIA support team will continue to address critical issues that may arise in the future with 3D Vision in version 418 until April 2020. Those who wish to use 3D Vision will be able to continue with this version of the drivers, but in later versions this technology will no longer be present.

3D Vision was originally introduced by NVIDIA in 2008, and consists of a pair of LC-shutter glasses, an infrared-emitting device, and support for 120 Hz LCD displays, although some CRT, 3LCD, and DLP projectors are also supported.

Each lens in the glasses operates at 60 Hz to create a 120 Hz three-dimensional experience based on the old concept of stereoscopic vision. The result is the illusion of depth in the viewer's eyes, with objects or visuals that seem to leave the screen.

NVIDIA created 3D Vision to take care of the automatic conversion of the games to a stereoscopic three-dimensional image, however, the experience in most cases was not of very good quality.

In 2011, NVIDIA introduced the 3D Vision 2 kit with improved glasses, 20% larger and more comfortable, allowing for a greater field of view, 1080p resolution per eye, and reduced ghosting. However, even these improvements were not enough to drive adoption.

The elimination of technology in future controllers reveals the failure that stereoscopic 3D has resulted in video games.

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