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Nvidia rtx will come to vulkan with a new extension

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This 2018 will be the year of Raytracing, or at least that is what both Nvidia and AMD intend, especially in the case of the first, which has managed to implement this technology in video games in real time for the first time thanks to Nvidia RTX. For now, Nvidia RTX only supports DirectX 12, but the graphics giant intends to bring this advance to Vulkan with a new extension.

Nvidia plans to bring Ray Tracing to Vulkan with a new Nvidia RTX extension

Most of the interest in video game Raytracing technology came from Microsoft's DirectX 12 DXR (DirectX Raytracing) API extension. All graphics cards with DX12 support can use DXR Raytracing, although the Nvidia RTX acceleration technique is unique to the Volta architecture at the time of writing. RayTracing is a complex and very demanding process, which makes it very difficult to implement in real time even with today's most powerful hardware.

We recommend reading our post on Detailed Nvidia RTX improvements in raytracing performance

Nvidia RTX technology uses the artificial intelligence capabilities of the Volta architecture to allow the application of Raytracing in real time in video games, it is still a very demanding process that needs a lot of power, but it is a breakthrough in allowing its use in real time for the first time.

We now know that Nvidia is working on a new VK_NV tracking extension to bring its RTX technology to the Vulkan API. Nvidia has also stated that they are fully committed to working with Khronos, in the standardization of multiple providers, and that they are looking for a structure similar to Microsoft's DXR, to allow both DirectX 12 and Vulkan to work in a similar way.

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