News

Nvidia and directx 12 ultimate fits consoles: ray tracing for everyone

Table of contents:

Anonim

Nvidia offers more details on the Microsoft API: DirectX 12 Ultimate, a new standard that adapts to next-gen consoles. We know all the details.

The green giant is more than prepared for the graphic battle that is coming in 2020. And it is that it has announced the DirectX 12 Ultimate, a new standard that has full support in GeForce RTX and that expands to consoles. Among the main new features, we see a DXR 1.1 for developers, as a shader that includes smart shadows.

NVIDIA DirectX 12 Ultimate: Ray Tracing for Everyone

Nvidia Corporation has decided that no one will be left out of Ray Tracing in this 2020. This is shown by the incorporation of Ray Tracing in the new API DirectX 12 Ultimate, whose support is complete for GeForce RTX, as for consoles that adopt RTX technology.

Minecraft GamePlay in 2019. Looking forward to seeing the new version in 2020.

First of all, they wanted to present their DirectX Ray Tracing, which all RTX card users will enjoy. As we see in this “sample” of Minecraft, the lighting, reflections and shadows will be improved , graphic details found in all video games. In this way, they have DXR 1.1 for developers with the aim of developing it jointly with NVIDIA.

In 2018 the first RTXs were announced and many video games with this technology were promised. In practice, reality has been a bit distant because we have not seen an extensive catalog of video games that support this technology. However, the GPU company has announced that more than 30 video games with this technology will be announced and launched.

On the other hand, they have made mention of the Variable Rate Shading, which is a kind of refreshment of variable shadows or intelligent shadows. In this way, smart shadows have been worked to offer a more realistic visual experience.

In addition, Mesh Shaders and tessellation have had their mention. They have been linked to Ray Tracing, affirming a new piping, selection and tessellation system. We see the LOD difference in the image.

Finally, they have talked about Sampler Feedback with the aim of teaching us the performance improvements and texture loading, which are essential with the latest titles that are coming out.

In short, it is a few more brushstrokes to a DirectX 12 that gives a lot of itself. NVIDIA has also left a demo of Minecraft to illustrate the improvements they talk about. Seeing that the consoles will also have Ray Tracing, it is clear that it will be the future.

We recommend the best graphics cards on the market

What do you think of these news? Do you think they improve little to DirectX 12?

News

Editor's choice

Back to top button