Nvidia claims ray tracing on consoles is a reaction to rtx
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Jensen Huang, CEO of Nvidia, has taken advantage of Ray Tracing technology, which will be part of the new PS5 consoles from Sony and Microsoft's Scarlett. The green company was the forerunner of the technology, with its GeForce RTX graphics cards being the first to support it via hardware.
Jensen Huang, CEO of Nvidia, says that Ray Tracing was a turning point for video games
Nvidia's Geforce RTX 20 series was the first to offer Ray Tracing-compatible gaming graphics cards via hardware. This is a clear first in the industry, marking a clear path for the future of video game graphics.
New consoles from Sony and Microsoft will be launched next year. Both are going to use hardware accelerated Ray Tracing, although we don't know at what levels. In the Nvidia earnings call for the third quarter of 2020, the CEO of the company, Jensen Huang, stated that this addition was a reaction to Geforce RTX, saying that “the next generation consoles had to move forward and include the Ray Tracing ”.
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This claim suggests that real-time Ray Tracing was not a target for the two next-gen consoles initially, but the launch of Nvidia's Turing architecture marked a turning point in the industry.
With the two next-gen consoles that support Ray Tracing by hardware, it's clear that that's the future of video games. Huang also called the Geforce RTX series a "home run, " then said that "there are several hundred million PC gamers in the world that don't have the benefits of it, and I'm looking forward to updating them. " This shows how confident Huang is in the future of this technology and how its GeForce graphics can help it be adopted much more quickly.
Jensen Huang's statements are quite right, but he also goes very far in suggesting that the new consoles had to implement Ray Tracing at the last minute, something that a roadmap in the development of the new consoles cannot know without knowing, which is basically run by AMD. What do you think?
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