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Project scorpio "has no technical limitations to play games", according to the ceo of stardock

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Microsoft has already praised the technical capabilities of Project Scorpio, the successor to Xbox One, in the past, not least because it will include a semi-custom AMD processor with 12GB of GDDR5 memory, which according to Stardock CEO Brad Wardell will make the console does not have "any technical limitations for games".

Only the Nitrous graphics engine supports the technical requirements of Project Scorpio

Wardell said on Twitter that “it would take several years for AAA games to appear that harness the full power of Scorpio and APIs like DX12 / Vulkan, ” adding that Ashes of the Singularity was “the first real test of the Nitrous (our multi-engine). core) ”.

In addition, Wardell also noted that one of the most important functions of the DirectX12 and Vulkan API is that GFX objects can be loaded to the GPU from multiple threads. He also stressed that most of the loading time of current programs is caused by textures and meshes, something that can be done in parallel through DX12 or Vulkan.

Re Scorpio: 12GB of GDDR5 memory means (for some years) no real technical limit on games.

- Brad Wardell (@draginol) April 23, 2017

Other technical characteristics of Project Scorpio

Project Scorpio will have 6 teraflops of computing power, a 2.3 GHz eight-core processor, 12GB of GDDR5 RAM and 40 computing units, with the clear objective of providing gaming support in 4K resolution to all users who need it.

Although the release date of the new Microsoft console is not yet known, Project Scorpio could debut before Christmas 2017 with a price of approximately 500 euros.

The official details of the console and possibly the official date of its launch could be revealed during the E3 2017 event (whose main protagonists are companies from the world of entertainment), scheduled to take place from June 13 to 15, so surely at that time we will know much more about the future console.

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