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Quake 2 rtx performance with all nvidia gpus

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Quake 2 may be a game from 22 years ago, but its new Quake 2 RTX version has given it new life and makes it a very interesting benchmark game using Ray Tracing technology.

Quake 2 RTX is tested with eight NVIDIA graphics cards

What started as a mod for Quake 2, by Christoph Schied, known as Q2VKPT (Quake 2 Vulkan Path Tracing) is now a completely separate version thanks to the team from NVIDIA and Lightspeed Studios. Although at first glance many will instantly dismiss it as a simple marketing tool for NVIDIA to sell more RTX cards.

The people at Wccftech wanted to test the game using different graphics cards from the current and previous generation RTX and GTX, to see how they behave with Ray Tracing.

Test Equipment and Performance Results

All tests were performed under an i9-9900k @ 5GHz, an EVGA Z370 Classified K motherboard and 16GB of DDR4 Trident Z 3200 memory.

720p

GPU FPS - Average
RTX 2080 Ti 228
RTX 2080 174
RTX 2070 156
RTX 2060 125
GTX 1660 36
GTX 1080 27
GTX 1070 twenty-one
GTX 1060 14

With this low resolution for current games we see that Ray Tracing requires at least one RTX graphic, at least to play at 60 fps.

1080p

GPU FPS - Average
RTX 2080 Ti 115
RTX 2080 87
RTX 2070 75
RTX 2060 60
GTX 1660 16
GTX 1080 12
GTX 1070 10
GTX 1060 6

Full HD begins to affect performance as pixels increase substantially and that increases load and power demand. The RTX 2060 was able to hit an average of 60 fps here, but since it's an average, it will surely have had drops below that number.

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4K

GPU FPS - Average
RTX 2080 Ti 30
RTX 2080 22
RTX 2070 19
RTX 2060 fifteen
GTX 1660 4
GTX 1080 3.2
GTX 1070 2.5
GTX 1060 1.7

First off, running Quake 2 RTX is next to impossible at an acceptable frame rate, as only the RTX 2080 Ti can hit 30fps in 4K, which doesn't result in a good gaming experience.

In conclusion, anything above 1080p in a game like this is just a major net performance loss.

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