Steamvr to implement low-end gpus technology
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The developers of SteamVR have announced a new feature called Motion Smoothing that will allow "more PC gamers to play high-fidelity VR games and experiences." This technique works similarly to what many modern televisions do. In this case, motion smoothing interpolates between two existing frames and creates a new intermediate frame that smooths the experience and increases the frame rate.
SteamVR have announced a new feature called Motion Smoothing for motion smoothing
The SteamVR platform promises that this new technique will not add latency to the virtual reality gaming experience.
With this feature activated, SteamVR detects when an application has dropped frames. If that happens, “look at the last two delivered frames, estimate the motion and animation, and extrapolate a new frame. Synthesizing new frames keeps the current application at full frame rate, advances forward motion and prevents stuttering. ”
The implementation of Motion Smoothing will make virtual reality games on Steam less demanding on the hardware level, allowing players with more modest graphics cards to enjoy the VR experience.
For now, this feature will be active only for those Vive and Vive Pro devices, Oculus Rift is out of the equation and even the Windows operating system. So this function will only be present on computers with SteamOS installed. Clearly this is a 'risky' move on the part of Valve, who will want to seduce those players who want the best performance to install their own operating system and choose the HTC glasses.
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