Xbox one x cannot with the quantum break at 4k resolution
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During the presentation of the Xbox One X, Microsoft boasted of the great power offered by its new game console, a power that should allow it to run video games at 4K resolution and even reach 60 FPS in some of them. Little by little we are discovering that the console has more limitations than those of Redmond would like and it remains small in Quantum Break before the demanding 4K resolution as it happens to the PS4.
Xbox One X drowns with Quantum Break
Digital Foundry has set to work to analyze the performance of Quantum Break on the new Xbox One X, one of the exclusive titles from Microsoft and that should be one of the standards of the capabilities of the new console. As many expected, the Xbox One X is not enough to make it work at 4K resolution, so a rescaling technique has been chosen, the same as with the Sony PS4 Pro.
Xbox One X can't handle 4K in Final Fantasy XV either
Talking about rescaling is very bad when you have boasted of power, so the term “ technique of temporary restructuring of the pixels ” is used, which is much better for marketing and can make some users think of Stargate or teleporters from StarTreck. This "advanced" technique makes the rendering resolution of the game drop to 1280 x 720 pixels in the scenes with the highest graphics load, on the other hand, the maximum real resolution reached is 2560 x 1440 pixels, so it follows being far from 4K really.
If the resolution does not live up to what was promised by Microsoft, neither is the framerate with drops to 27-28 FPS and a maximum of 30 FPS. Fortunately the game offers a way to get it running at 1080p and 30 stable FPS.
It is clear that the Xbox One X GPU is not enough to run all games at a native 4K resolution, nor does a CPU with low power Jaguar cores that is not capable of making enough API draw calls to achieve 60 FPS.
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