Zotac geforce gtx 580 performs poorly on directx 12 but holds the type on directx 11
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After adding DirectX 12 support to Fermi-based graphics cards, it's time to analyze its behavior with the next-generation API, let's remember that the Fermi architecture was designed when nothing was known about DirectX 12, so the hardware is not ready to to support it, so all the compatibility has to be done by software with all the inconveniences that it supposes in the performance. Zotac GeForce GTX 580 performs poorly on DirectX 12 but holds up on DirectX 11
Zotac GeForce GTX 580 tested under DirectX 12
The wccftech team has taken a Zotac GeForce GTX 580 alongside the latest GeForce 384.76 WHQL drivers and put it to the test in some of today's most popular games like Battlefield 1 and Mass Effect: Andromeda. The tests have been done together with a Core i7 2600K, 8 GB of DDR3 memory at 1860 MHz and a 1080p resolution that is what these ancient cards were designed for.
How to understand the graphics card specifications
First of all we look at Battlefield 1 (high detail) that under DirectX 12 does not offer a good experience by offering minimum frames of 25 FPS, an average of 28 FPS and a maximum of 34 FPS. By changing the API to DirectX 11 the thing improves greatly until reaching a minimum performance of 35 FPS, a medium of 38 FPS and a maximum of 43 FPS. As for Mass Effect: Andromeda (high detail) it reaches 42 FPS on average and the Mirror's Edge Catalyst (medium detail) reaches 40 FPS.
The performance figures seem poor but let's remember that we are talking about a graphics card that was launched 7 years ago and whose GPU was manufactured in the process at 40 nm, it has rained a lot since then and despite this it is able to offer a performance that it can even exceed that of the consoles of the current generation. It is shown that with these cards you can still play although logically you have to reduce the level of detail if you want good fluidity.
Source: wccftech
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