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Amd cancels automatic support for primitive shader driver

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Primitive Shader Driver has been one of the most important innovations of AMD's Vega architecture, this technology promised to greatly improve the performance of the company's cards in geometry, its great weak point against Nvidia so it is something very important.

AMD Vega runs out of Primitive Shader Driver

Finally, the automated support for Primitive Shader has been canceled so it will never be used, at least for the next few years, as we do not know if the idea will be rescued in the future. This feature was going to be added by means of a driver update and it would work transparently for developers so all were advantages.

We explain why AMD improves more than Nvidia when moving to DirectX 12

Primitive Shader can combine vertex and geometry shaders into a single primitive shader that can be used to speed performance by a factor greater than 2x. The problem with this is that developers need to work for this feature to work as expected, so it wouldn't apply to older PC games.

The driver-based implicit version of AMD could have allowed this feature to be used automatically in all titles, although AMD doesn't seem to make this more complex option work correctly. With this decision, the Primitive Shader technology will continue to be available but will require the manual work of the developers to function.

One more stick for a Vega architecture that has not been expected and that only cryptocurrency miners seem to have saved it from absolute failure.

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