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Battlefield v running with ray tracing on titan v, no rt cores

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This could be considered a great find by the gaming community, who have managed to run Battlefield V with Ray Tracing effects enabled on a TITAN V graphics card. This graphics card uses the Volta chip, which has no RT core.

Battlefield V running Ray Tracing on TITAN V, which has no RT cores

Volta is a very powerful card that has Tensor cores, but it lacks RT cores, which were implemented by Nvidia precisely so that it is in charge of accelerating the Ray Tracing effects. Microsoft's DXR mode, in theory, can work on any DirectX 12 compatible graphics card as long as it is fast enough, since DirectX Raytracing is simply an extension of the DX12 API. If the hardware is not supported, it could run in software mode. However, the findings raise the question: Do you really need dedicated RT cores to run DXR effects in games or any application?

The 'find' comes from the 3dcenter forums, where we see a TITAN V (Volta GV100 GPU) running alongside a GeForce RTX 2080 Ti. A user reports 69 fps in Ultra HD resolution. Both graphics cards have been overclocked and are water-cooled with the same image quality. Another user reported that he was playing an average of 80fps at 1440p resolution with DXR effects enabled, that frame rate is approximately what the RTX 2080 Ti offers in Battlefield V.

This makes us wonder if RT cores are really necessary. It would be necessary to see some other tests of 'prestigious' sites in order to ensure these results, and not rely solely on the experiences of private users. We will keep you informed.

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