Titan rtx sprays titan v in ray tracing tests
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Nvidia's Titan V supports DXR (DirectX Raytracing), after all, it was the first graphics card shown using the API in that well-remembered Star Wars demo. Later, Nvidia released the brand new Titan RTX, an evolution over Turing with improved SMs, Tensor cores, and a new hardware feature called RT cores to speed up Ray Tracing's work.
Comparison of Titan RTX and Titan V using Ray Tracing
For the first time, we can see both graphics cards in a comparison on their performance in the 3DMark Port Royal demo, making extensive use of Ray Tracing to animate the scene.
The results shown below come from a member of the OC3D forums named Kaapstad , who has access to both a Titan V and a Titan RTX, graphics cards that he has overclocked and tested under 3DMARK Port Royal to see the impact of the Nvidia's RT cores in Ray Tracing performance. An important factor to note is that the Nvidia Titan V is currently more expensive than the Titan RTX.
What we see next is that Titan RTX offers a 2.56X performance boost over an overclocked Titan V. The Titan V is overclocked delivering Ray Tracing performance similar to the RTX 2060, which is almost 10 times cheaper.
These results should put an end to rumors that Nvidia's RT cores don't matter when it comes to Ray Tracing. Perhaps the results have to do with the optimization of the game or the degree of implementation of Ray Tracing.
Nvidia rtx: new ray tracing demo under unreal engine 4
Nvidia and Epic join forces for yet another demonstration of what Ray Tracing can do. It was created under Unreal Engine 4.
Battlefield v running with ray tracing on titan v, no rt cores
They have managed to run Battlefield V with Ray Tracing effects enabled on a TITAN V (Volta) graphics card, which has no RT cores.
First performance tests of the gtx 1080 in ray tracing
The first performance tests with Ray Tracing were swift using a GTX 1080, and the results are not very good.